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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
818
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Posted - 2014.04.24 01:43:00 -
[1] - Quote
So far it's the one I've had the most success with lately. I lost one tank tonight of about 12 matches. This has been the norm since I've ran the fit.
Can you guess what it is?
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
819
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Posted - 2014.04.24 14:57:00 -
[2] - Quote
Spkr4theDead wrote:Tebu Gan wrote:So far it's the one I've had the most success with lately. I lost one tank tonight of about 12 matches. This has been the norm since I've ran the fit.
Can you guess what it is? The Gunnlogi fit that ruined tanking. Two damage mods, particle cannon, shield hardener, armor hardener, then the best plate you can fit. Incredibly scrubby fit, and I hate having to take it out. I can't even call people that roll those all the time tankers, because they run away right back to their redline before their modules turn off. I developed my driving to a point where I keep a rail Madrugar out of the redline all the time, except when I need ammo. It's the same as when all someone does is roll around in a LAV with PRO gear, and that's all they do, all day. It's a little smart, yeah, but you can't develop your intelligence on the battlefield by doing that.
Agreed, but when the aim is to win, you find the best advantage available. Now I'm no scrub driver, I have excellent tactical and situational awareness. You most often never even see me coming, and if you do, I'm using cover to my advantage, drawing you into my trap. I watch and stalk all tanks on the field, but typically I gain redline control and drop bolas and whatever cargo they have has it comes in (map dependent)
After all, I only need 2 or 3 shots to OHK ANYTHING.
Triple damage mods
Heavy rep
Enhanced plate
Nothing can defend, and I've still got some tank on this fit.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
821
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Posted - 2014.04.25 12:43:00 -
[3] - Quote
Aardicus wrote:Tebu Gan wrote:Spkr4theDead wrote:Tebu Gan wrote:So far it's the one I've had the most success with lately. I lost one tank tonight of about 12 matches. This has been the norm since I've ran the fit.
Can you guess what it is? The Gunnlogi fit that ruined tanking. Two damage mods, particle cannon, shield hardener, armor hardener, then the best plate you can fit. Incredibly scrubby fit, and I hate having to take it out. I can't even call people that roll those all the time tankers, because they run away right back to their redline before their modules turn off. I developed my driving to a point where I keep a rail Madrugar out of the redline all the time, except when I need ammo. It's the same as when all someone does is roll around in a LAV with PRO gear, and that's all they do, all day. It's a little smart, yeah, but you can't develop your intelligence on the battlefield by doing that. Agreed, but when the aim is to win, you find the best advantage available. Now I'm no scrub driver, I have excellent tactical and situational awareness. You most often never even see me coming, and if you do, I'm using cover to my advantage, drawing you into my trap. I watch and stalk all tanks on the field, but typically I gain redline control and drop bolas and whatever cargo they have has it comes in (map dependent) After all, I only need 2 or 3 shots to OHK ANYTHING. Triple damage mods (With a proto gun of course) Heavy rep Enhanced plate Nothing can defend, and I've still got some tank on this fit. (It's a cheap setup I know, but I'm trying to demonstrate how OP damage mods on tanks are. http://www.protofits.com/fittings/shared/826/4073I call it Judg3m3nt, using the 3's for e's so everyone knows how l33t it is... but seriously, if this thing fires first it wins, period. The plate and repper ensure enough time to get a couple shots on a blaster tank even if you are blindsided, and that's all it takes. Head to Head with another rail that's properly tanked means you could maybe die, but as you said, it you have good situational awareness and/or squadmates calling out enemy vehicles it is like taking candy from a baby. This is the poster child for Glass Cannon. Why use enhanced plate over complex? Too much of a speed penalty in your opinion?
I've been jumped in this fit a few times, it does take some damage. But all I need are a few seconds. There is no way for another tank to out tank this fit. 3 shots and yr done with all 3 active, I don't see a way around it. And I'm by no means ultra squishy.
Gunnlogis are naturally mobile, I can still manage to time another railers shots and make him miss enough to get my shots off on him. Most rail tanks I come across generally sit there unmoving until they feel a need to back up.
And to answer your last question, I use a complex repper I think, and don't have the PG to fit a complex plate with that. I don't have max armor proficiency (Level 3). All about dem shields.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
821
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Posted - 2014.04.25 12:49:00 -
[4] - Quote
Charlotte O'Dell wrote:Spkr4theDead wrote:Tebu Gan wrote:So far it's the one I've had the most success with lately. I lost one tank tonight of about 12 matches. This has been the norm since I've ran the fit.
Can you guess what it is? The Gunnlogi fit that ruined tanking. Two damage mods, particle cannon, shield hardener, armor hardener, then the best plate you can fit. Incredibly scrubby fit, and I hate having to take it out. I can't even call people that roll those all the time tankers, because they run away right back to their redline before their modules turn off. I developed my driving to a point where I keep a rail Madrugar out of the redline all the time, except when I need ammo. It's the same as when all someone does is roll around in a LAV with PRO gear, and that's all they do, all day. It's a little smart, yeah, but you can't develop your intelligence on the battlefield by doing that. But it IS the best fit. Gunlogis can't compete for the EHP game anymore, compared to 500hp/s repping madrugars.
While I do LOVE having a Nitro, a third damage mod really seems to make a huge difference. And when I play for the element of surprise (or as you say getting in their OODA loop) speed isn't always a necessity. The gunnlogi is already fast and agile, and often times that is enough to overpower any opponent.
But agreed, gunnlogis can't compare with the Ehp of a maddie. At a natural 2650 shields compared to the maddies 4000 armor, and now reduced resistances on hardeners, the best bet is stacking damage mods. I don't like it, but it's the truth, and I'm damn sure going to run it.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
821
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Posted - 2014.04.25 12:50:00 -
[5] - Quote
Charlotte O'Dell wrote:particle cannon 2x basic heavy rep 2x complex rail dmg mods 1x complex nitros
best TD fit ever
2 reps huh? hmmm
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
824
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Posted - 2014.04.25 23:46:00 -
[6] - Quote
Charlotte O'Dell wrote:Tebu Gan wrote:Charlotte O'Dell wrote:particle cannon 2x basic heavy rep 2x complex rail dmg mods 1x complex nitros
best TD fit ever 2 reps huh? hmmm it's saved me many a tank when being chased by a madrugar into my redline and im down to 700 Armor....I dont run the 3rd damage mod because two is enough for anything and i want to be able to get away very fast when im on cooldown.
Yeah, the speed fit with the double damage mods is my baby. I was doing that before nitro was useful! I just noticed a considerable difference when trying a triple fit out. Even against PC players it worked great but I do wonder how much of that is the tactical setup I create on the field when playing it. As I know I don't have the speed to out maneuver, so I must take a different approach.
I like the single rep, on the fence about running double with only 1500 armor. It could hold up to blaster fire no problem, but rails could break through negating any reps. But I will try it.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
825
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Posted - 2014.04.26 16:45:00 -
[7] - Quote
Charlotte O'Dell wrote:Tebu Gan wrote:Charlotte O'Dell wrote:Tebu Gan wrote:Charlotte O'Dell wrote:particle cannon 2x basic heavy rep 2x complex rail dmg mods 1x complex nitros
best TD fit ever 2 reps huh? hmmm it's saved me many a tank when being chased by a madrugar into my redline and im down to 700 Armor....I dont run the 3rd damage mod because two is enough for anything and i want to be able to get away very fast when im on cooldown. Yeah, the speed fit with the double damage mods is my baby. I was doing that before nitro was useful! I just noticed a considerable difference when trying a triple fit out. Even against PC players it worked great but I do wonder how much of that is the tactical setup I create on the field when playing it. As I know I don't have the speed to out maneuver, so I must take a different approach. I like the single rep, on the fence about running double with only 1500 armor. It could hold up to blaster fire no problem, but rails could break through negating any reps. But I will try it. That's just the thing- if a rail gets the jump on you, you're going to die, no matter what you put in your lows, but if it's a blaster or missile, you have a chance, and with the reppers not cutting the speed your nitros provide, it gives, in my opinion, the best chance of escape, possible, so long as you take lots of corners to out-accelerate a madrugar or no-nitros gunlogi.
With a plate though, you can take a shot from a proto rail to your armor. But in Pub matches, you don't always come across the proto rail. Plenty of soma's and sicas out there, and even poorly fit STD tanks. Agreed that being jumped by a rail can mean death, but plenty of times that isn't the case against bad tank drivers. Your current positioning plays a big part of that.
Are you jumped in the open with limited cover? Or jumped near a building you can quickly use for cover. Or a block, container, elevation. Having that extra second or two, for me, makes a HUGE difference. Once I get to cover, I force it to engage on my terms, and usually I'm fully healed for the engagement. To me it would seem that second rep is good for multiple blaster engagements, but will crumble immediately to rails or missiles when jumped.
With a single enhanced rep and heavy plate, I will still out rep a blaster. I say out rep, but what I mean is there is more than enough time for me to react and deal with the threat before it has a chance to drop me. But it also means I'm not KO'ed by rails that get the jump on me. Even in full frontal engagements, where they see me rushing them, I just need 2 shots once in range, where they will need 3. Then it's a matter of aim.
But really in the end, when you stack damage mods, the goal is NOT to be hit in the first place. My fit uses a buffer for defense, yours speed to dodge shots. But even on my speed fit I like the plate with a repper for the extra buffer, and the speed hit isn't that drastic.
I'm already hard as hell to hit, but I do take into consideration being hit, because it WILL happen. In this situation, the difference between being two shot or three shot is HUGE.
Tanks - Balancing Turrets
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